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Day: 20 December 2014

Results of NUS delegates elections revealed

Election results for NUS delegates were revealed at the end of the semester.

Elected delegates will participate in nationwide conferences between February and May 2015. They will be setting the NUS policy in each of their areas, electing the NUS National Committee and Board of Trustees, and electing the national offices for fourteen full-time paid positions, which include the National President of the NUS.

Those elected for the National Conference, which is the highest decision-making body of the NUS, were Jaivairia Bilal, Joe Day, Josh Woolas, Andrea Campos-Vigouroux, Chris James, Dominique Wong, Fook Jian, Harriet Pugh, Joel Smith, Stefy Anna Aniyan, Tessy Maritim and Waleed Mir. The Students’ Union General Secretary, Charlie Cook, is elected automatically.

The LGBT Conference have elected Dominique Wong Fook Jian, Matty Donaldson, Jess Lishak and Joe Baines-Holmes. The Women’s Conference has elected Harriet Pugh, Jellaby Lai, Jess Lishak and Stefy Anne Aniyan. For the Black Students conference, Tania Sauma will be the representative.

Joe Baines-Holmes will be the representative for Disabled Students, Stefy Anna Aniyan for International Students and Ste Smith for Postgraduates, Mature and Part-Time conferences.

However, a mere 1008 votes were cast for the elections which, out of a 40,000 student body, proves disappointing.

The Students’ Union believes it was important that students participate in the delegates’ election because of the significance of the NUS to student life. Charlie Cook, General Secretary, said last week: “The NUS is very important.

“There’s loads of stuff which students don’t see that the NUS do for unions, in terms of the research that it does, the training that it offers, and the collaborations, partnerships and networks which it creates and which are really crucial.

“There is its campaigning side as well, in one way by mobilising unions to bring them together but in another way what that stands for, what it represents—that is the values of students, as it acts as our collective voice.”

Two thirds of students go hungry, but the battle against hunger is so much bigger

Two out of three students go hungry in order to pay their bills and fund their degree, says research recently conducted by Bacofoil and The National Student. The study looked at the shopping and cooking habits of almost 5000 UK students, highlighting the worrying issue of food deprivation among the student population.

Half of students admitted that they do not cook every day, and a third confessed to having an unhealthy diet, largely due to the fact that two-thirds prioritise bills over food, often sacrificing their health and wellbeing in the process.

There is, however, a wider issue at hand; not only are students, a small class of the population with relatively low overheads, going hungry, so too are hundreds of thousands of people across the UK.

Here in Manchester, the problem is only worsening with time, particularly as we enter the winter months. Largely, the hungry in Manchester are not homeless or penniless, or living rough on the streets, but are often working adults, with families, mortgages, and towering bills that threaten to cripple their financial means.

Bethany Lester, a second year student at the University of Manchester, dedicates much of her time to tackling this problem, and in particular, says, “the negative connotations that we have with rough sleepers, or a visitor to a food bank, or someone who might seemingly have a comfortable life but in reality cannot afford to heat their homes or provide themselves with dinner.”

It seems then that the plight of the homeless and hungry, and those who care and provide for them, is not being emphasised enough in the media and among the well off.

Bethany admits that, “others who have the means to help are reluctant to do so… due to lack of awareness and knowledge about it,” but says that this “does let us know that we need to break down those ideas and subsequent barriers that are in the way of those in need of getting the help [they need].”

Those students, therefore, who can afford to help, and who wish to get involved with this crisis in poverty and hunger, can tackle these old ideas about those living in poverty, and get involved with organisations such as Coffee for Craig, who operate street kitchens in Manchester, and Free Milk, working with the homeless in student hub Fallowfield to provide food and shelter.

Katie Woolsey, a nursing student who volunteers at a local food bank, said that the experience has been “eye-opening. There are families, children and students there who are starving, but if I walked past them on the street I would never know.

“It puts everything into perspective—life is hard for so many more people than just those students around us every day. I loved volunteering and seeing the smiles on people’s faces as they got together in a safe place to eat and share their stories.”

Mountain Dew Rising – Sunset Overdrive Review

Mountain Dew, Red Bull, Doritos and Oreos; typical ‘gamer fuel’ staples. Admittedly, these goods are more Stateside prevalent than here in the UK, because who has time to make a halloumi salad when you are busy 360 no-scoping in CoD or searching out hundreds of collectible flags in Assassin’s Creed 12: My Dad Was A Ninja? Now, imagine if the consumption of such lovely refreshments turned you into a bulbous zombie, with the sole motive of seeking out more of that sweet, sweet, nectar. Enter Sunset Overdrive, Microsoft’s brand new Xbox One exclusive developed by Insomniac Games, the team that created my most stupendously favourite purple thing ever, Spyro the Dragon.

Set in the fictional Sunset City, you play as a nameless dude-hero who takes it upon himself to save the city from the OD, who are the aforementioned zombie drinkers of the evil corporation Fizzco’s Overcharge energy drink, a product clearly inspired by the infamous Mountain Dew. Along the way, you also face resistance from bandits who have taken advantage of the fizzpocalypse and the automatous legion of Fizzco robots.

“Nameless dude-hero?!”, I hear you worry. Another typical, nameless, generic, action hero? “Ain’t nobody got time for dat!” Fear not my fellow gamers, the lead protagonist is in fact one of the wittiest characters in the history of video games. And, yes, I have played all the games in existence so I can say this with authori-tay. Your guy/girl constantly breaks the figurative fourth wall and satirises traditional rote game design such as the ‘rule of three’ or invisible game world boundaries. Your character makes many swears when being funny, so if that’s not your bag, you can even turn on a censor bleep in the options menu .

The setting is nice and all, but what makes Sunset Overdrive my current game of the year, is the tight-knit game mechanics. Sunset City is one big open-world sandbox. Typically, these type of games have to rely on some sort of fast travel system to help players get around due to the vast size of the playable area. Sunset Overdrive does have a fast travel option, but I never used it once in my 30 or so hours with the game, which is a testament to just how good its traversal mechanics are. Almost every surface, save the ground itself, acts as a trampoline for you to bounce off. This includes every rail you can grind along and every wall you can wall-run across. Chaining these manoeuvres together builds up your combo multiplier , which caps out at x500, so go nuts! Whilst rewarding you with more of the game’s two currencies as you slay OD, bandits or robots. I can’t convey just how satisfying it feels bouncing off the hood of a car, grabbing onto a phone line overhead, switching from an undergrind to an overgrind and, at the touch of a button,  finishing off the move off by firing an explosive teddy bear at a group of sugar rushed zombies. Yeah, you read that right; an explosive teddy bear launcher and that’s just one of the tamer weapons in the game.

Utilising the game’s hilarious weapon set is just as much fun as all of the traversal mechanics. You begin the game with just one weapon and unlock more as you progress. You do this by using the Overcharge currency you get from completing missions and killing enemies. The starting gun in the game sets the tone for the rest of the armoury. One such weapon is called the ‘Flaming Compensator’. It’s a fiery and extremely potent shotgun in the shape of a cock and balls. Crude? Yes. Unnecessary? Probably. Awesome? Shit yeah! Another weapon you can unlock is a bowling ball launcher called ‘The Dude’. Although anything that references The Big Lebowski is a winner in my books, the gun is also heaps of fun to use . Swinging from a street lamp whilst firing at robots, with bowling balls that ricochet off every surface, is what video games were made for.

So, you buy and upgrade your weapons with Overcharge. What do you do with all of that dollar, the game’s other currency? Well, this is where the surprisingly extensive character customisation comes into play. To start, you can customise your character’s gender, face, build and all of that usual stuff. The fun part is when it comes to all of the clothing you can unlock. For a portion of the game, my guy went around completing quests in nothing but a thong and a wolf mask. I then decided to switch it up and wore a full suit of armour and an astronaut helmet. Later, I changed into a sweet cheerleading skirt/biker vest/top hat combo. Yeah, you get the idea.

If you cannot tell that I loved this game, then I’m clearly not very good at this. Sunset Overdrive was a big surprise for me. I had very low expectations going into the game, but they were smashed when I was only partially through the tutorial. For those game aficionados out there—and let’s face it, who else would be reading this—I would best describe Sunset Overdrive as a fiery concoction, inspired by the very best bits of Dead Rising, Jet Set Radio and Saints Row. It doesn’t aim to be a narrative masterpiece like The Last of Us. Insomniac Games clearly ground the game design down to its core mechanics and then built the game from there.

Forget about Halo or Forza. Sunset Overdrive is the reason you should be thinking about getting an Xbox One this holiday.