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Day: 2 March 2016

Review: How to Be Single

Following the huge success of female-led films such as Amy Schumer’s Trainwreck and Tina Fey and Amy Poehler’s Sisters, How to Be Single has much to live up to. The film explores the journey of a young woman named Alice (Dakota Johnson) living in New York, and attempting to navigate her life as a newly single woman. Along the way, she befriends the riotous Robin (Rebel Wilson), and they share many wild nights out together partying. Following several failed relationships, Alice arrives at the state of harmony where she believes she live can happily, and unapologetically, single. In order for such a predictable storyline to have an effect, it needs to be executed perfectly—or the audience will be left feeling cold and manipulated. Unfortunately, How to Be Single doesn’t quite succeed in doing this.

Perhaps the film’s greatest success, like in Trainwreck, was the candid way it explores female sexuality and femininity—something to be proud of. Robin’s hearty sexual appetite is depicted as healthy and enjoyable and not at all like a coping mechanism for a heart left shattered by a cheating man—such a familiar trope in so many romantic comedies. The women in the film are, and rightfully so, are never questioned or shamed for their personal choices; whether it be committing their lives to their careers, or wanting to enjoy a fast-paced partying lifestyle. Although the film is progressive in this sense, it is nevertheless difficult to ignore the disappointing fact that these three women are still very much stereotypes. Leslie Mann’s character finds herself unfulfilled as a result of her childlessness, reinforcing the perception that a woman is only truly a woman and happy as one when she has kids. Similarly, Rebel Wilson’s character is portrayed as being genuinely content and settled into her life choices. But towards the end of the film, Robin is revealed to be, in fact, filthy rich—suggesting maybe that the filmmakers felt it might be too harrowing for her to be a woman, living alone and making the choices she has because she doesn’t need a regular salary.

Perhaps taking the film only as social commentary is the wrong thing to do. In terms of its capabilities as a romantic comedy, it certainly succeeds on many levels. Rebel Wilson provides terrific light entertainment with her slapstick—particularly what looked like very real—titty punches and references falling into “dick sand”. It certainly has romance, too: the sweetest (and most unbelievable) relationship with Jake Lacey’s character’s unwavering love for Meg. The scenes of downing never-ending shots to a thumping soundtrack were undeniably entertaining to watch, too.

Yet, as a whole, it seemed that the film lacked direction—a problem which can be seen in some of Christian Ditter’s other films, like Love Rosie. The last 15 minutes of this film was made up out of a series of unfitting and laboured conclusions, with a voice-over from Dakota Johnson’s character, clumsily tying the film together. Having to be told how all the characters are feeling at this point—rather than be allowed to decide for ourselves—distances the viewer and increases the sense of directorial catch up.

All in all, How to Be Single fundamentally fails to evoke a great emotional response in ways that Trainwreck did. It does manage, however, to make an attempt at tackling the detrimental and stereotypical perceptions of the modern day woman that are so enforced in so many mainstream films. The ending of the film is a testament to this—instead of running across the city to a man once realising she is in fact in love with him, Alice runs to her friend, Robin. It is a shame that the rest of the film couldn’t combine these two elements of traditional entertainment and critiquing important issues in a seamless way.

3/5

Xenoblade Chronicles X – Review

Back in 2010 there was an internet movement known as ‘Project Rainfall’. The idea behind this was to convince Nintendo to localise three games on the Wii that had gained some notable notoriety online due to the positive reception in Japan and the prestige behind them. These three games were Pandora’s Tower, The Last Story, and Xenoblade Chronicles. In the end, Nintendo of Europe would bite the bullet and localise the games in English, and all three titles were met with a positive reception. Out of these three games the most famous, and by far the most popular, was Xenoblade Chronicles by Monolith Soft. This gargantuan game was easily the best JRPG (Japanese Role-Playing Game) in a long time. The game was successful enough both here and in Japan that the games protagonist managed to earn himself a space on the roster for Super Smash Bros on Wii U and 3DS, was remade for New 3DS in 2015 and eventually got a sequel for the Wii U called Xenoblade Chronicles X, which launched in Japan April of last year and December for the rest of the world.

The first Xenoblade Chronicles was known for many things. It had a very likeable cast of characters and a very strong story that spanned 100+ hours. A big draw of the first game was its world. The land of the Bionis and Mechonis, two titans who killed each other in combat, and from their corpses the world was born, was breathtaking and looked absolutely stunning, especially for a game on the Nintendo Wii. This world was packed with life from collectible material, people with side-quests to give you and lots of monsters with varying ranges. One step into the Guar Plains really showed off how great this game could be.

Unfortunately with such great scenery, something was inevitably there as a counter, and these were the character models. They were not good, especially the faces, which was slightly disappointing. The combat was done in real-time and used a new style of fighting where you and your team would auto-attack while you decided what special abilities they would pull-off. These abilities were called Arts and ranged from a certain type of attack, healing, stat buff/debuff and aggro among many more. All this went together perfectly to make an ultimate JRPG experience and is a game I recommend everyone to try. However, it is not the game I am reviewing today. The reason I am explaining the first game to you now is because the games sequel, Xenoblade Chronicles X, takes everything from the first game and expands on it; unfortunately, not all of these expansions are an improvement.

Photo: Nintendo Co., Ltd., Monolith Soft, Inc.

We will start this review with the positives, and the first thing to note in this game is its world. The world of Mira is massive and beautiful. There are five main environments to be found on Mira with two lesser areas that you will visit. The main areas consist of a huge plain and mountains called Primordia, something very similar to the Guar Plains but with an even greater sense of awe; there is the giant rainforest of Noctilum with huge vines, swamps and insects to be found; the area to the east is the ruined desert of Oblivia with lightning rain and floating islands; there is the ash soaked valley of Sylvalum which is guarded by ancient monsters and giant robots that patrol the area looking to destroy other mechanical life; and finally in the far north is Cauldros, a land of fire a brimstone where only the most powerful of monsters can survive.

While visiting these areas you may sometimes find yourself travelling across Mira’s great sea and discovering little Islands along the way. If you ever find yourself needing some downtime there is also the final area that acts as your main hub: New LA. New LA is a bustling metropolitan filled with humans and other peaceful alien life. New LA really does feel like a living, breathing town lost in the heart of an alien planet and that is exactly what it is. This games biggest strength is the fact that you really feel like you are exploring an undiscovered alien planet and it creates a sense of adventure in the soul that no other game has done to me before.

This breathtaking world could not come to live if it wasn’t for the amazing HD graphics that this game has an over. This title really shows exactly what the Wii U can do and looks a lot better than many of the games you would find on the PS4 or Xbox One, at least from a distance. When you actually jump into the game you will end up finding that up close not everything is as great as you might have expected, with the character models still being the worst of the bunch. In Xenoblade Chronicles X you have the ability to create your own character which is new to the series. However this comes with a downside, as all the playable cast essentially has the same build. This is to allow for any outfit or weapon to work on any character but it creates the problem that characters either look really generic or have really odd faces up close.

The only exceptions to this are Elma and Lin who are the de facto main characters, as the story follows them along with the Avatar character, but more on that in a bit. The player may find themselves running into graphical issues when entering into a new area with textures not loading or just looking rather choppy and some elements like cars and planes literally go through the player which kills some of the immersion. However with all this said there is an upside. It becomes somewhat understandable why all of this happens when you realize that there are practically zero load screens in this whole game. The whole world, minus one or two areas, is one gigantic map that the player can freely enter from any side and at any time without restriction. The game’s focus is freedom and exploration, and Xenoblade Chronicles X captures this perfectly.

Photo: Nintendo Co., Ltd., Monolith Soft, Inc.

Another new feature of Xenoblade Chronicles X is the class and Skell mechanics. As the main character is an avatar they do not have a set weapon or ability layout like the characters from the first game. Instead you have access to a full range of classes and weapons to pick from. You can decide to be a jack-of-all trade or prioritize one specific loadout. With each of these classes come different skills and Arts you can equip to make your character play like you want him to. The player moves around in a squad, with a maximum of four members, and while you can change the classes of your partners, there are more than enough of them to truly customize every aspect of battle.

Unfortunately, as cool as the class system is, it almost becomes pointless when the Skells are introduced. The Skells are basically giant robots, like Transformers or any mech anime, which the player can pilot from the inside. The Skells have all their own stats and abilities and offer a better damage output, more health and more manoeuvrability when travelling the world. In exchange for this you will likely never use your class loadout again until the game forces you into ground segments. This is all worth it though as soon as you unlock the ability to fly, as flying around Mira with 4 Skells feels amazing, and the music really helps to make the moment feel special, especially the first time you set off.

There are two more combat features that play a role in this game, both during ground and Skell combat, and these are Soul Voice and Tension Points. Soul Voice replaces healing in this game and takes some getting used to. Essentially, you have to be a good team mate. Your partners will sometimes make requests of you such as ‘Move in close with a melee attack’ or ‘I could use a buff’. These prompts are met with a coloured border and require the player to use an art of that same colour. This will not only increase your affinity with that character but activate a quick time event that upon entering correctly both you and the character you helped will get some health back. It seems complicated but it will eventually become natural and the same can be said for the Tension Points (TP).

Over battle various factors increase your characters TP such as morale, auto-attacking, and as a side-effect of certain Arts.  TP can then be used to perform certain Arts; specifically Auras which have miscellaneous effects on you or your party, and for activating Overdrive. Overdrive is a special mode where all of you characters stats will increase for a set amount of time. The time you are in Overdrive can be extended by the arts you perform and the more TP you can earn while in Overdrive. This skill is absolutely required to learn for the later parts of the game, and this can seem quite confusing at first, so I recommend paying sharp attention when they explain this in the game.

Photo: Nintendo Co., Ltd., Monolith Soft, Inc.

That covers it for all the gameplay parts of this game so now is a good time to discuss the music. The music for this game was done by popular Japanese artist Hiroyuki Sawano who is well known for his work on Blue Exorcist and Attack on Titan. He puts his usual style into the world of Xenoblade and it is certainly not for everyone but personally I found it to be very cheesy, camp, and ultimately very awesome. Every track feels different and matches what is happening on screen. The various songs that play during a battle match the scope of the fight and make you feel pumped. The music that plays when you fly through the sky is also magical while Noctilum’s theme is probably my favourite of all of them, as it makes you really feel like an explorer of unknown lands. Not all the songs are good; the night-time New LA theme is just strange, but for the most part this game OST is definitely one I would like to own myself.

So, finally we come to this game’s negative, and I was saving it for the end because it is quite major: The story is pretty bad.

The games plot is simple: Aliens have destroyed the Earth but a small section of humanity escaped in various ships. We follow the White Whale which has been shot down and lands on an alien planet. Now it is up to the player character to join the military organization BLADE and help the human race survive by finding the life hold of the ship, where the majority of Earth’s population is asleep in cryogenics. Unfortunately, the Aliens who destroyed Earth have appeared here as well in attempt to finish what they started. The game’s premise is fine, and the world it has built seems like a good one, but the issue is that nothing is given a proper explanation.

Only a handful of the games many plot threads get some kind of resolution and a lot of the character moments are relegated to the side quests (which are vastly improved from the original game, although gathering quests are even more annoying this time due to a lack of direction for the player). There are about six player characters in the game (out of 17) who matter at all and most of them lose all sense of character outside of Elma and Lin as they are required but the fourth character is not so they usually stand there as a lifeless husk. Almost like the main character in this game, your avatar. Shulk was an enjoyable protagonist because he had character, but the issue with using a player controlled avatar this time around is that they have no character. Every so often you pick from a choice of dialogue options but your character never speaks outside of battle and so really just feels like he is a side character to Elma’s story rather than it being the other way around.

Xenoblade Chronicles X is an absolutely wonderful experience and one I recommend any Wii U owner picks up. The gameplay, presentation, and music are fantastic and will keep you engrossed for over 100 hours easily. This can be a problem because it does require some sort of investment, however the game can be tackled with a group of friends (a feature which I, unfortunately, did not get to try). If you are expecting a great story, however, you will be left feeling very disappointed.

Despite this major flaw, I loved Xenoblade Chronicles X and I pray that one day it may see a sequel with a half-decent plot to wrap up everything left behind in this game.

Graze vs EarlyBird

I recently cancelled my EarlyBird subscription, gritting my teeth as I clicked through screen after screen of them wheedling me to stay, to take such an offer, they would miss me so much. But it’s done. Back to Graze. But why? you may well ask if you know anything about these services. Graze is for yummy mummies! EarlyBird is for students! I know. The packaging makes that pretty clear.

I’ll start at the beginning. I had seen Graze advertised but wasn’t that bothered until my mother got an offer on a box. Impressed with its contents, I snapped up the offer myself. I had had recently arrived at Uni and thought it would make a nice little midweek treat, just for a while. Now here I am in fourth year, still receiving a box a week. What is it that’s so magical about a box of healthy snacks?

Whereas I had envisaged them being all nuts and raisins, there is plenty of variety. There are dips, croutons, flapjacks, little cakes with sauce to pour over them… Healthy snacking never seemed so delicious. The snacks come in handy little packets and you have some influence over what you get: you can “bin” snacks online in order to never receive them. By now I know what my dream box is: My Thai, Coco Paradise, Banoffee Dippers, Pomodoro Rustichella. If you’re reading, Graze people…

Then EarlyBird came along. My eyes were continually assaulted by their psychedelic ads and I just wasn’t interested—I had Graze. Then I got an offer and took it, and my first EarlyBird Box arrived. Accustomed to the lovely naturalness of the brown cardboard cuboid that is a Graze Box, I was now greeted by a glaring hexagon of clashing colours.

Inside I found two teas, some decent artwork and five snacks. The snacks are pretty repetitive and very similar to Graze ones but with less pizazz. Additionally, getting into their individual plastic packaging is difficult, though apparently they are planning to change that. The tone of EarlyBird’s e-mails and general branding is very matey and can get annoying rather quickly.

I never intended to be subscribed for any length of time to one snackbox, yet alone two, and Graze won. However, EarlyBird is a new company so with time and space they may develop and find their identity. Hopefully they’ll mellow out a little where colours and voice are concerned. Some of their snacks do show promise and I like their idea of incorporating art and music.

Subscription boxes are taking off in so many industries—fashion, beauty, books, music. Maybe it’s due to our increasing laziness; we don’t want to prepare these snacks ourselves. Or maybe in an age where, thanks to the Internet, we almost always know what’s going to happen, we just like being surprised once a week or month. Maybe one day I’ll receive that dream Graze combination and that is a day you will see me smile.