Isaac Lucia reviews Alfie Bown’s Playstation Dreamworld using Lacanian psychoanalytical comparisons to evaluate existing game criticism
In Japan, a small consumer electronics company called Nintendo was having lots of success with their console the Famicom. Wanting to garner international success, they locked their sights on the USA
Matthew Cole pretentiously channels Italo Calvino in an attempt to express the reasons why we play games.
Alasdair Preston takes a look at Borderlands 2.
Danny Jones reflects on the recent comments of Ubisoft CCO Serge Hascoet regarding the current state of the industry
Continuing my kick on the 1980s that started last week with the British home computer, and how influential it was in not only British video games, but the computing industry, I’d like to cross the pond and talk about North America’s adventures with video games
Music students have been writing videogames as part of a 20 credit module
All fun and games